“Genius hour” pedagogy has proven success. BLUE snacks this concept into a “genius minute” where students select a puzzle, solve it, then present their solution to their peers and teachers, all within 10 minutes.
BLUE reframes complex topics into simplified visuals on a 7×7 grid, encouraging “school-in-a-game” learning with these abstract-themed representations. Ownership and competition bring benefits of stronger, longer lasting mental connection to the topic being learned.
BLUE is a platform for learning critical thinking, with a responsive interface to instantly evaluate the logical strength of each decision made. This AI-driven learning environment is an effective tool for teachers to assess, certify and integrate students’ aptitude and learning progression. Using data collected, students can be clustered by problem-solving styles and speed of comprehension so that they can be taught in specialized sub-classes.
The end-to-end educational value delivered by BLUE in a minimalist game design is a preview of AI-powered curricula of future schools.