COMFIED BLUE reframes complex topics into simplified visuals on a 7×7 grid, and encourages interaction with these abstract representations through gameplay.
BLUE is a numbers puzzle game where you compete to occupy 49 squares. The patterns on each game represent a significant human achievement, historical event or scientific innovation. The educational value is twofold: Inspiring interest in the topic through snack engagement and assessing gameplay as a pointer to topic comprehension.
BLUE’s “school-in-a-game” environment may be used by teachers to assess and classify students’ critical thinking abilities and learning progression. Using data collected, top students can, for example, be partnered with their lowest-performing peers in the classroom for inter-student encouragement.
COMFIED packages abstract learning and a digital aptitude standard into a single educational resource. The vision is a new transformative curriculum for 5 to 14-year-olds.